etc.) or because they are unscripted mods for complex games that no one will want to set up manually. This game has a bit more than 200 mods, among which there are numerous ones that only few people care about since either the games can already be played in countless places (Life, Uno, a poker table, monopoly, Risk, another Monpoly, random terrain, yet another Monpoly etc. they don't have a player base to really fracture at this point and this is part of the reason as evidenced by the fact that it continues to come up. While I get that the devs stated they don't want to fracture the current or possible future player base. The act of seeing a thing makes it more likely and convenient to just grab it. Mod.io is inferior for the same reason that stores put small items near checkout. ![]() ![]() Is it a less streamlined and convenient experience? Yes. Is it a real effort to do so? No, not really. Meanwhile I have to go to an unfamiliar site to check on TTP. If I'm looking at this or TTS to purchase I can instantly see thousands of available games without having to leave steam. If I'm already on Steam I don't see a mod.io button right there and I have to consciously go outside of Steam to look. ![]() If I'm already on Steam it's easy to just click the workshop button and see what's popular right now to try. Visibility and convenience is the downside. Originally posted by Rebe:using mod.io has no real downsides, account management isn't one of these either
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